As the first title in the hugely successful FPS series to be released on the portable PlayStation Vita, expectations were high. We came on board at an early stage, to plan, design and deliver UI and in-game cinematics that were visually rich, developed the plot, were true to Killzone’s UI language and felt seamless on a small screen.

Our creative priority is always to create a pleasing experience that is anchored in human authenticity. Killzone’s core audience is very technically savvy and have high expectations, so we needed to balance plot development, entertainment, authenticity and consistency.