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Strike Suit Zero Videogame

Title: Strike Suit Zero
Clients: Born Ready Games
Services: Cinematics, Trailers

Independent games studio Born Ready Games asked Territory to design HUD, in-game cinematic sequences and animated trailer for the 2013 release of the game.

A space flight combat game, the project combined our science fiction UI for film and game experience.
We began with a design for the speccing up of the mech suit. We knew that there was going to be intense action in front of the gamer and dense data, so we needed to be efficient with the information on screen. We animated a prototype to figure out contextually when certain elements needed to appear on screen – an approach that worked really well for the team and that we now use regularly to help map gameplay journeys and information flow.

We were also asked to animate two opening cinematics that had been story boarded as concept art. The scenes unfold with slow, sweeping movements that reveal beautiful landscapes on a grand scale, telling a story of the intergalactic race and the battles they encounter in the search for a new home away from Earth. Those key expositions led to the creation of the game trailer, which was a 34 second action sequence that brought the mech suits to life with a nod and a wink to the Japanese genre that inspired them. We were fortunate enough to get the robot assets from the developers, and we rendered those out with some dramatic camera moves and touches of motion graphics to give a sense of the narrative mission and gameplay.

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HUD UI Graphics

Prologue Cutscene

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Epilogue Cutscene

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