Uniquely briefed to avoid flat screens, we explored concepts that envisaged a technology experience in the 3rd dimension. With an opportunity to inform the film’s visual direction, we began a rigorous R&D process that underpinned the design and development of holographic ‘products’ that don’t yet exist. From small globes to large

interactive environments, clinical lab UI and 3D assets, our holographic concepts, motion tests and temp screens demonstrated how virtual objects and content could support story, performance and action, and be authentic and seamless with the world created by production and VFX teams.