Following our work on Dead Reckoning, we returned to the Mission Impossible franchise for The Final Reckoning, continuing our collaboration with director Christopher McQuarrie. Our work on the feature encompassed high-end compositing and screen graphic design across multiple sequences, including immersive submarine environments and additional moments throughout the film, seamlessly embedding complex graphics into the action. By owning the compositing stage, we could simulate authentic physical properties like CRT phosphor bleeds and LCD sub-pixel structures, ensuring the tech felt tactile and grounded.