Working directly with director, Christopher McQuarrie and his team, this fast turnaround project operated to deliver key user-interface graphics – a mission we were very happy to accept.

As well as developing screen graphics to aid the rhythm and pace of the story beats, our principal task was to devise the look and feel of one of the film’s most prominent antagonists, The Entity. A design challenge that had us ask what shapes and movements best portray calculated evil, and how do we animate an anamorphic image to not look like an eye – but feel like one?