Clients: Square Enix Europe
When Reto-Moto wanted an action-packed launch trailer for the Steam launch of Heroes & Generals, we were happy to get involved.
The massively scaled multiplayer game is a FPS based on World War II, that allows players to experience a variety of tactical and strategic roles, playing under either an Axis or Allied command. Gamers can choose to play as frontline infantry or tank gunners, as fighter pilots or paratroopers, or generals in command campaigns.
Briefed to create a powerful trailer to mark the milestone launch, and reflected the human side of conflict, we spent time familiarising ourselves with the gameplay and objectives – the teamwork, sense of comradeship, achieving objectives, fighting to protect others.
The result is an exciting, action-packed and intense trailer that focuses on the emotional experience of the game, and that reflects the epic scale and atmosphere of the WWII environments.
Once we felt we had a good sense of the gameplay, we worked through a number of narrative drafts of how we could convey that through a trailer; again, focussing on the emotional experience of battle - the intense and chaotic action, gunfire and explosions at close range, seeing your friends fall under gunfire, the sense of purpose and achievement as you push back the enemy. It's this combined sense of epic strategic battlefield, with a cinematic emotional cross section that we were aiming for. With a narrative that focuses on the feel and atmosphere of the game, rather than the gameplay itself, we devised, scripted and storyboarded the film.
Here we take a look at the process of making the trailer, including interviews with Territory's live-action team and a closer look at the VFX simulations, detailed modelling and rendering that went into the project, as well as interviews with Reto Moto team.
The developer was extremely interested in historical accuracy and authenticity so it was important that our costume department and armourer researched the material thoroughly. From the directors perspective we wanted the CGI explosions that would be inserted later to feel as though they had real impact, so our stunt team worked tirelessly on wires to give a performance that reflected the rigours of war.
Having directed and shot the film, we worked on the VFX to enhance the production with a contemporary cinematic graphic treatment that references authentic gameplay details, including uniforms, weaponry, vehicles and environments.
|Cast||David Anders, Pablo Casillas Quian, Lee Charles, Jean-Paul Jesstiece, Ryan Oliva, Ian Pead, Peter Pedrero, Jonathan Sharpe, Pablo Verdejo, Chris Webb|
|Assistant Director||Rawden DeFresnes|
|Stunt Coordinator||Peter Pedrero|
|Focus Puller||David Litchfield|
|Dolly Grip||Peter Childs|
|Gaffers||Craig Davis, Ross Duffy|
|Art Director||Graham Dance|
|Art Assistant||Chris Ford|
|Lead Stylist||Boo Atwood|
|Stylist Assistant||Sarah Mulindwa|
|Hair & Make-up Artists||Emma Watts, Cat Silliman|
|Unit Photographer||Matt Robinson|
|Data Wrangler||Matt Cole|
|Production Assistant||Carly Desantis|
|VFX Supervisor||Peter Eszenyi|
|VFX Producer||Sam Hart|
|Storyboard Artist||Alex Flynn|
|CGI||Rachel Chu, Chris Cousins, Peter Eszenyi|
|Lead Compositor||Jesse Richards|
|Compositors||Daniel Højlund, Sam Keehan|
|Rotoscope Artists||Ryan Rafferty-Phelan, Angela Rinaldi|
|Music Composer||Jesper Kyd|
|Sound Designer||Nicolai Grønborg|
|Additional Sound Design||James Locke-Hart|
|Creative Director||David Sheldon-Hicks|
|Filmed at||Studio 2000 Elstree|
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