Logbook
Central to the game’s mechanics is the player’s ‘logbook’, a menu system detailing quests, inventory, and navigation. Ubisoft needed a concept that looked and operated like a real logbook or map of the era, something that fans or cosplayers could recreate in real life. At the same time, the weathered, ink-blotted pages needed to be integrated with a functional user interface built with fluid game mechanics.
From real 17th and 18th-century maps and compasses, all the way up to modern interpretations of pirate navigation in Hollywood, we used a plethora of reference material to inspire our concept designs. Taking into account player functionality, we provided these designs to Ubisoft to inform the final in-game interfaces.