Drawing on our experience of crafting military ops UI for films including Hunter Killer, Mile 22 and American Assassin, we created over 100 graphic assets, tying into storybeats that referenced military operations, scrubbing drone footage, data searches, facial recognition, etc.

Our main challenge was to create and map graphic content to gestures in such a way that actors appear comfortable operating and interacting with the screens, across laptops, conference rooms, drones and command ops.