Menu UI
Designs and development for various menu systems throughout the game
Territory brings the epic energy and glamour of European supercar racing to the iconic racing franchise.
Read MoreAfter a successful collaboration on Forza Motorsport 5, we were again brought on board by Turn10 in Seattle to help set the game’s high level aesthetic language and movement concepts.
Briefed to build on our design for the franchise defining FM5, we worked closely with UI Art Director Martin Jung to define a completely new look and feel, and as part of the design process we worked in tandem with the internal UX design team to address complex user interface and experience challenges.
Designs and development for various menu systems throughout the game
UI interacts with the cars to introduce the key facts and figures
We knew about Territory’s strength in motion design, it’s very evident in their feature film work, so we wanted to showcase that in our UI/UX flows. The brief was simple, just be yourselves, and make it awesome. In the end, Territory delivered with top quality, exemplifying utmost professionalism. We couldn’t be happier with how the concepts turned out.
Martin Jung, UI Art Director Forza Motor Sport 5 and 6.
Examples of our UI design within the game environment
Creative Director | David Sheldon-Hicks |
Art Director | Marti Romances |
Motion Designers | Raoul Paulet, Abel Reverter |
Producer | Sam Hart |
Developer | Turn 10 Studios |
Art Director | Martin Jung |
Publisher | Microsoft Studios |
Platform | Xbox One |